Nistur

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Why this site?

While writing my previous posts, a thought occurred to me: "What am I doing?" I don't want to be a blogger, at the moment I don't really have anything important to say.

Photo by Ryan Conrow
After writing the second post (the first one I finished) it occurred to me. This is pretty much just me screaming into the void. I have a lot of projects, and a lot of different things which I'd like to share, but I don't really have anyone to share them with. This is not a cry for help, I have family and friends I am close to, but few of them would care about the tedium of one of my projects, let alone multiple. This is a way for me to structure my thoughts about them, and document them.

This site isn't for you, it's for me. If that seems a bit rude, it's not intentional. I am putting the thoughts online so that people can see them if they are in any way valuable to them, the same reason that (almost) all of my personal projects end up on my github. I would love for my random tinkerings to be of use to somebody, but the reality is that it is unlikely.

But I do want to do something with this website. I do not intend for it to be just a bunch of inane, disconnected ramblings. As with all of my projects, this has a goal, which is probably far loftier than I can ever achieve. I am going to use it as a test ground to improve my writing. It will be difficult because I cannot easily get feedback on things - I refuse to put a comments section because I made this mistake on a previous incarnation of this site, and it just got flooded with spam, too much hassle for any benefit. So I will be limited to the echo chamber of my own mind. I will continue to write more posts.

I don't know yet what topics I want to cover, I still have a few more topics to cover in my Lisp series, including going over the obvious thing I've missed in the post on my experiemantations, OpenGOAL. Also I think I may want to cover my personal game development project, which I have been working on off-and-on (almost entirely off) for the last decade, as well as other thoughts on game development.

Photo by Karolina Grabowska